Category Archives: Barry Joseph Consulting

Video: The Revolution Has Been Digitized: MicroRangers, Youth Programs, and a Toolkit for the Future of Museums

Can teenagers co-design new digital experiences for museums? For six years at the American Museum of Natural History, we did just that. This week I was delighted to present how at the MuseumNext’s Digital Learning Summit. Named after an earlier … Continue reading

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NYC Youth & Gaming, part 4: Gaming the Future

The second part of this research project, detailed in the previous post, explored the community context of games. The third and final part of the research, explored in this post, is about youth use games to shape their future. More … Continue reading

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Invitation to be an early reader on my 2022 book on digital design in museums

If you haven’t heard, I have a book coming out next year on digital design in museums (from the American Alliance of Museums with Rowman & Littlefield in August, 2022). Having recently completed my first draft, I am now looking … Continue reading

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Where to catch me this week at MuseumNext and MCN

You know what they say: when it rains, it pours. I haven’t been to a conference in months – last August’s Play Make Learn Conference and, before that, MuseWeb in April. Next week, however, I am set to attend two! … Continue reading

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NYC Youth & Gaming, part 3: Community as Context for Gaming

The first part of this research project, detailed in the previous post, explored what games youth are playing and how they use games to manage their feelings and shape their identity. In other words, games and the self.  The second … Continue reading

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NYC Youth & Gaming, part 2: Managing Feelings, Shaping Identities

In this post we will look at how NYC teens use video games to manage their feelings and shape their identity. This is the second of four posts (the previous being Re-centering Around Agency). 5. GAMES THEY PLAY The 20 … Continue reading

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Winner of the GEE! Learning Games Award (Informal Learning Game category)

Last May I announced I would be leading the informal learning category within the Madison, Wisconsin-based Play Make Learn Conference‘s 2021 James Paul Gee Learning Games Award. Below I am excited to announce which game won, and why. As a … Continue reading

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NYC Youth & Gaming, part 1: Re-centering Around Agency

1. TEENS, VIDEO GAMES, & AGENCY Earlier this year I was tasked with learning what roles video games play in the lives of NYC teenagers – specifically Black and brown high school students. I entered the project well aware of … Continue reading

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eSports Students Use Video Games for College Outreach

This past week I had the pleasure of producing an eSporting event led by City College of New York students for Harlem Week. Harlem Week is an annual celebration of “the best of Harlem.” CCNY, located in West Harlem, offered … Continue reading

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Curated List of Games for Civic Identity

This month I had the pleasure of working with Andy Robertson, who founded and runs the amazing Family Video Game Database, to highlight a collection of video games that can develop a deep sense of civic identity. If you are … Continue reading

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