Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
Subscribe to Blog via Email
Join 955 other subscribersSections
@MMMooshme
My Tweets-
Recent Posts
- Amazing video drops from 2024 Unreleased Games Arcade December 3, 2024
- Unpacking Sondheim: Me and my book in Games Magazine November 22, 2024
- Learning as You Play: An interview with me for the Cozy Companion November 8, 2024
- A Day on AI in Museums & the UN Sustainable Development Goals November 5, 2024
- Launch of new web site for the Brooklyn Seltzer Museum November 4, 2024
Tag Cloud
- #scienceFTW
- 3d modelling
- 3d printing
- 360 video
- 360 video series
- amnh
- audioboo
- augmented activity guide
- augmented reality
- badges
- capturing dinosaurs
- card games
- CaughtinTime
- CCNY
- clive thompson
- crime scene neanderthal
- data visualization
- digital fabrication
- digital learning week
- DML2013
- field museum
- games
- girl scouts
- gutsy
- hololens
- killer snails
- MCN
- micromuseum
- microrangers
- minecraft
- Minecraft at the Museum
- mobile
- mobile apps
- mobile games
- object-oriented
- pterosaurs
- SciBullUpdate
- smithsonian
- tango
- video
- video bridge
- video games
- virtual reality
- voicethread
- youthagency
Archives
Top Posts & Pages
Blogroll (DML)
Blogroll (museum)
Ubertexts
Category Archives: Critiques
On Selecting GASHA GO! World for the GEE! Award
Every year I volunteer to run a category within the GEE! Award in the category of informal games. This year our panel of judges select GASHA GO! World (play it here). The three judges were: Ashlyn Sparrow, a Senior Research … Continue reading
Posted in Critiques
Comments Off on On Selecting GASHA GO! World for the GEE! Award
2023: A Year At Work and Play
Mark Twain once said: “Work consists of whatever a body is obliged to do. Play consists of whatever a body is not obliged to do.” Twain, clearly, never worked with me! My favorite part of running my own consultancy is … Continue reading
Posted in Barry Joseph Consulting, Conferences, Critiques, From My Work, Interviews, Personal, Practice, Revolution, Sondheim, Theory, Toolkit
Comments Off on 2023: A Year At Work and Play
I co-edited the new Well Played Journal on esports
I am delighted to announce that this week the latest issue of the Well Played Journal was published, which I co-edited with Stan Altman and Nick Fortugno. It focuses on esports and community, based on the series of events I … Continue reading
Posted in Barry Joseph Consulting, Critiques, Theory
Comments Off on I co-edited the new Well Played Journal on esports
When Worlds Collide: Is Digital Design Denigrating or Saving Museums?
Yesterday, I spent an hour with five African-American and Latinx boys from West Harlem. All gamers. Over Zoom, we chatted about the role games played in their lives, how it helps them to be who they want to be in … Continue reading
Posted in Barry Joseph Consulting, Conferences, Critiques, From My Work
Tagged CCNY
Comments Off on When Worlds Collide: Is Digital Design Denigrating or Saving Museums?
What We’re Learning about 360 Videos in Museums
Last November at the Museums and Computer Network conference, I was frustrated by the many times we found ourselves conflating different emerging media, as if they offered the same set of affordances. At the same time, I was amazed by … Continue reading
Posted in Critiques, Practice
Tagged 360 video, 360 video series, MCN
Comments Off on What We’re Learning about 360 Videos in Museums
Using VR to Frame Furniture at the Jewish Museum
Can virtual reality in a museum be used to enhance the visitor experience, to strengthen appreciation for the collections? At the same time, can VR assist families and friends to have meaningful conversations about the objects? Or will this all … Continue reading
Posted in Critiques
Comments Off on Using VR to Frame Furniture at the Jewish Museum
Dancing with WONDER at the Renwick Gallery
When I think about “interactivity” in the design of museum experiences – something I desire as both a patron and as an educator – I tend to think about my desire to interact by touching or manipulating in some way … Continue reading
Posted in Critiques
Tagged #AAM2016, #renwickgallery, smithsonian
Comments Off on Dancing with WONDER at the Renwick Gallery
Digital Engagement at the Postal Museum
Yes, that’s right – I’m talking about the postal museum, a museum about those places we hate to go, with those long lines, to weigh boxes and ship them back to Amazon or something, whose name has turned into a … Continue reading
Revisiting Past Practices through a Contemporary Digital Lens: NYPL’s Public Eye
If you’ve never been to the main branch of New York City’s Public Library, on Fifth Avenue and 42nd Street in a magnificent Beaux-Arts landmark building, you might not realized it also houses lovely exhibit spaces (free for all to … Continue reading
Posted in Critiques
Tagged #PublicEyeNYPL, photography
Comments Off on Revisiting Past Practices through a Contemporary Digital Lens: NYPL’s Public Eye
Has the @CooperHewitt Pen Turned Museums into Libraries? A Visit to the Renovated Cooper-Hewitt Museum
If you haven’t heard about the new Pen at the renovated Cooper-Hewitt, it’s all the buzz in the museum world. It’s the tool that changed a traditional museum into a leading model for the digital age. As it turns out, … Continue reading