Category Archives: From My Work

These are posts that have to do with my day to day job at the American Museum of Natural History.

Creating the GLS Museum of Natural History

At this year’s Games, Learning and Society Conference (GLS), I worked with Nick Fortugno, Debra Everett-Lane, and Hannah Jaris to create a unique conference experience to explore what it means for contemporary museums to bring games to the public (Nick … Continue reading

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The GLS (Games, Learning and Society) Museum of Natural History opens next week in Madison, Wisconsin

The pop-up GLS Museum of Natural History will be opening next week, on July 8th, at 2:30 – 3:30. Everyone is invited to help build the museum and explore the relationship between museum design and game play. Donations are still … Continue reading

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How long does it take a Neanderthal detective to crack the case?

Imagine you are staring at a spreadsheet with 99 rows of data. You have been interacting with weekend visitors at the American Museum of Natural History for several months facilitating a new interactive experience. This is the first time you … Continue reading

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Video teaser of two upcoming museum-based science games: Flora and MicroRangers

There are two games we’ve been developing through our youth programs in association with an exhibit opening in the Museum this fall. Flora is a card game and MicroRangers is an augmented mobile game. At last week’s internal professional development … Continue reading

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Video Snapshots on Bron Stuckey and Me: On Minecraft, Augmented Reality and Digital Learning

Last Friday Bron Stuckey, from Sydney, Australia, led an unconference in association with last week’s Games For Change Festival called the EduGameMeet. We at the Museum were delighted to provide the space for them to hold this no cost, informal, … Continue reading

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Maybe Bad Breath Isn’t So Bad!

Hi Everyone, Eric again with my report on the most recent Lang class we had to develop a card game about gut microbes. We were excited for Susan Perkins (AMNH scientist and curator of the upcoming exhibit explored by this game) … Continue reading

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The Draw and Appeal of Virtual Gel Electrophoresis

As someone who has spent much time walking past gel boxes of various shapes and sizes, a gel electrophoresis kit is not the first item that would draw my attention in a room with touchable casts of hominid skulls. But … Continue reading

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Crime Scene Neanderthal – Public Launch and Coverage in Rotunda

Under the headline, “Solve a Science-Based Mystery Designed by Teens,” the AMNH’s seasonal Rotunda magazine featured a full page article describing Crime Scene Neanderthal in the week before it’s public (beta!) launch this Sunday. (It also includes an official teaser … Continue reading

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3 Takeaways From Designing The MicroRangers Prototype

When I first joined the Museum this semester as a game design intern, I was given an overview about MicroRangers: Keeping the Balance: its gameplay, inspirations, and challenges. Essentially, the experience is going to heavily resemble Pandemic and Forbidden Island, … Continue reading

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On Beyond Maps: Video as Museum Wayfinding Tool

There are many challenges before us in the development of our upcoming mobile, site-specific game MicroRangers, not the least being the “game board” covers four different halls. If we need visitors to easily navigate amongst them, to places they might … Continue reading

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