Category Archives: Practice

A Rapid Tour of Chicago Youth Spaces for Digital Learning

I was in Chicago recently for the Museums and the Web conference. Between sessions I ran around the city to meet with my colleagues in museums and libraries who were willing to share their youth spaces and how they’ve been … Continue reading

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What Disney World Can Teach Us About Museum-based Learning, Part 1

Last year when I returned from on a one-week family trip to Disney World, I brought back more than just a bag full of Mickey-shaped chocolates. I was inspired by the myriad ways the Park designers had created games, activity … Continue reading

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AMNH Summer 2013 Badging System Report

In my recent post for DMLcentral, “My Beef With Badges,” I called on the emerging badging community to stop conflating our aspirations with our achievements, and to start sharing a more accurate picture of the challenges we all face. I … Continue reading

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My Beef With Badges: A Call for Conversation

Below is my latest column on DMLcentral. It addresses concerns I have had for some time and, writing it, helped me to crystallize how to address them. I hope this is seen not as a statement but as the start … Continue reading

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Developing Science-based Games with Teens: An AMNH Intern Reflects

J.  Shepard Ramsay was an intern at the AMNH, from NYU’s Program in Digital Media Design for Learning, in our #scienceFTW program. With the conclusion of the program last week (snff snff) I asked Shepard to review his time in … Continue reading

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The 3rd Month of #scienceFTW: Pterosaurs!

When I last posted about our first two months #scienceFTW (October and November) I broke it down by session. Now I will shift our focus to the discrete monthly projects, with December focusing on the exciting development of a card … Continue reading

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The 3rd Month of #scienceFTW: Pterosaurs!

When I last posted about our first two months #scienceFTW (October and November) I broke it down by session. Now I will shift our focus to the discrete monthly projects, with December focusing on the exciting development of a card … Continue reading

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The 3rd Month of Minecraft at the Museum: Vikings, Giant Flowers, and More

When I first posted about Minecraft at the Museum (see: The 1st Month of Minecraft at the Museum: Geology, Sustainability, & Dinosaurs) we were just underway, while in November (see: The 2nd Month of Minecraft at the Museum: Poison, Food, … Continue reading

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A Close Look at the Development of Planetmania, a Museum-Based Mobile App: an interview with developer David Schaller

Last Fall, when I first began working in a Natural History museum, I started to look for examples of customized museum mobile apps. One of the first that came across my radar was Planetmania. There are some things I like … Continue reading

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Using Card Games to Bring a Sense of Play to Informal Science Learning

This Fall the Museum will be launching our first Science Card Game program (more details later and registration notification sign-up here). This grew, in part, from a number of Digital Playgrounds I blogged about last spring, such as the awesome … Continue reading

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