Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
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- Announcing Brooklyn SeltzerFest & The 2nd Egg Cream Invitational February 12, 2025
- Amazing video drops from 2024 Unreleased Games Arcade December 3, 2024
- Unpacking Sondheim: Me and my book in Games Magazine November 22, 2024
- Learning as You Play: An interview with me for the Cozy Companion November 8, 2024
- A Day on AI in Museums & the UN Sustainable Development Goals November 5, 2024
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- Gamifying the Museum with NYU Game Center Graduate Students
- Digging into Phylo, a Science-Based, Crowd-sourced Trading Card Game: An Interview with David Ng
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- Shall We Play A Game? How to Teach the Basics of Generative AI
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Ubertexts
Tag Archives: virtual reality
Prototyping Interactive Data Viz: 3. VR WEEVIL
The following is a deeper dive into one of the projects developed at the American Museum of Natural History in FY17 to help us better understand how to bring the digital work of Museum scientists to visitors through emerging media. … Continue reading
Posted in From My Work
Tagged virtual reality, Weevil
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Using Mobile VR to Convey WONDER: An Interview with Sara Snyder, the Chief of the Media and Technology Office at the Smithsonian American Art Museum
Below is my most recent post on DMLcentral. You can read it here or just continue below: Last year I was gob-smacked on a trip to D.C. by the temporary WONDER exhibit at the Renwick Gallery (and wrote about it … Continue reading
Posted in Interviews
Tagged smithsonian, virtual reality
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Nov Update: Adventures in Virtual Reality
This post is part of an ongoing monthly series of posts that will focus on our current efforts in the Museum’s Science Bulletins team to create and test prototypes of Hall-based digital interactions using AR and VR using our scientists’ … Continue reading
Posted in From My Work
Tagged SciBullUpdate, virtual reality, Vive, Weevil
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Augmented Wearables and the Future of Museums: An Update
Below is a re-blog from my latest DMLcentral post, which you can find in its original form here. I wrote this one ready to go a few weeks ago, just before the launch of the widely popular augmented reality mobile … Continue reading
NYT VR & the Mooshme Matrix of Place-based Augmented Devices
Last March, I penned a post “Augmented Wearables and the Future of Museums” in an attempt to better understand the emerging landscape of augmented/virtual reality wearables, and what they might mean for museums. A potential game-changer occurred last week that … Continue reading