Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
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Recent Posts
- Learning as You Play: An interview with me for the Cozy Companion November 8, 2024
- A Day on AI in Museums & the UN Sustainable Development Goals November 5, 2024
- Launch of new web site for the Brooklyn Seltzer Museum November 4, 2024
- Presenting Video Games: The Great Connector at the Mid-Atlantic Association of Museums October 18, 2024
- Fall Conference Update – Where to Catch Me on the Road September 10, 2024
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Tag Archives: mobile games
My RAND Corporation webinar: Becoming Well Played – The Impact of Gaming on U.S. Culture (and Beyond)
This Wednesday I am thrilled to have the opportunity to present a webinar jointly supported by the RAND Center to Advance Racial Equity Policy and the RAND Center for Gaming: Becoming Well Played – The Impact of Gaming on U.S. … Continue reading
Posted in Barry Joseph Consulting, Conferences, Practice
Tagged games, mobile games, video games
1 Comment
A new interview with me on Museum 2.0 about games and museums
I was thrilled recently when Seema Rao, who took over management of the incomparable blog Museum 2.0 last year from Nina Simon, invited me to chat with her about museums and games. As you’ll see below in this re-post, it … Continue reading
Posted in Interviews, Theory
Tagged card games, G4C, game, games, mobile games, video games
Comments Off on A new interview with me on Museum 2.0 about games and museums
Game Night Gone Wild @AMNH
Do games belong in museums? Well, the 500 attendees at last night’s sold out event – Game Night Gone Wild – answered with their feet: “Hell, yes! (and pass the dice…)” This is not the first time the Museum has … Continue reading
Ludology Podcast focuses on Gutsy, with Interviews
In the recent episode of the podcast Ludology, an analytical discussion of the how’s and why’s of the world of board games, Geoffrey Engelstein interviewed both Eric Teo and myself about the new game we developed with Susan Perkins and … Continue reading
Posted in From My Work
Tagged card games, gutsy, killer snails, microrangers, mobile games
Comments Off on Ludology Podcast focuses on Gutsy, with Interviews
MicroRangers Teaser Video
MicroRangers is coming… in just few weeks. And here’s a little teaser. Below is a photo of the Communicator Coins which just arrived TODAY! We’re so excited to see them. Conceptually, they began as cards – one which I had … Continue reading
Jamming with Dinosaurs!
I am Eric, a First Year MFA student at NYU Game Center, studying about and designing games. Barry asked me and the other interns to help put together a game jam last Sunday to support an ongoing project. Here’s a … Continue reading
Using Games to Re-framing Our Past: an interview with 80 Days writer Meg Jayanth
When people ask me how my life led me to a career in digital media for learning, if I am feeling flippant I might say it all began when I was in second grade, in 1976, when the highlight of … Continue reading
Pterosaurs: The Card Game AR App Launchs in App Store
Wahoo! So excited. What just started last fall as a fortuitously timed conversation with the Museum’s exhibition department (learning they were making totally cool pterosaurs animations for our new exhibit opening next week) has now been released to the public … Continue reading
Augmenting the Museum: Pterosaurs, Microbiomes, and More
“omne trium perfectum” (Latin for everything that comes in threes is perfect) According to Wikipedia, the rule of three is a writing principle that “suggests that things that come in threes are inherently funnier, more satisfying, or more effective than … Continue reading
#DMl2014 Wrap-up: Developing STEM Literacy Through Gameplay and Game Design
Last week I had the pleasure of coordinating and presenting at a panel at the 2014 Digital Media and Learning Conference last week. From the program: MARCH 8 | 11:00 AM – 12:30 PM | Copley Developing STEM Literacy Through … Continue reading