Hi. I am Barry Joseph.
I am formerly the VP of Digital Experience at the Girl Scouts of the USA and Associate Director For Digital Learning at the American Museum of Natural History.
When I began at the Museum I used this blog to talk about my adventures, exploring issues related to digital media and museum-based learning. I featured original interviews, thought pieces, and highlights from my work and those of my colleagues at the AMNH.
Starting in 2020, with the launch of Barry Joseph Consultancy, LLC, I turned this blog into a place to explore digital engagement writ large.
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Recent Posts
- Learning as You Play: An interview with me for the Cozy Companion November 8, 2024
- A Day on AI in Museums & the UN Sustainable Development Goals November 5, 2024
- Launch of new web site for the Brooklyn Seltzer Museum November 4, 2024
- Presenting Video Games: The Great Connector at the Mid-Atlantic Association of Museums October 18, 2024
- Fall Conference Update – Where to Catch Me on the Road September 10, 2024
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Tag Archives: smithsonian
Using Mobile VR to Convey WONDER: An Interview with Sara Snyder, the Chief of the Media and Technology Office at the Smithsonian American Art Museum
Below is my most recent post on DMLcentral. You can read it here or just continue below: Last year I was gob-smacked on a trip to D.C. by the temporary WONDER exhibit at the Renwick Gallery (and wrote about it … Continue reading
Posted in Interviews
Tagged smithsonian, virtual reality
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Does Digital Media Have A Place in a Hands-On Science Learning Space: An Interview with Rebecca Bray on the National Museum of Natural History’s Q?rius
Below is a re-blog of my most recent post on DMLcentral. Rebecca Bray is the Chief of Experience Development at the Smithsonian’s National Museum of Natural History in Washington, D.C. I reached out to her to learn about how … Continue reading
Posted in Interviews
Tagged smithsonian
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A Series of Epistolary Romances: Games and Museums
Last year I received a rather unusual request: Would I have a conversation with my friend and colleague James Collins – over many months, like letters sent in days of old – and then publicly share it, inviting others to … Continue reading
Posted in Theory
Tagged games, smithsonian
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Skin in the Game: evaluating augmented reality in the Smithsonian Bone Hall
Last month at the annual AAM conference, this year in D.C., I had the pleasure to present on the use of augmented reality in museums with Diana Marques, who spoke about her research developing an app for the Smithsonian’s National … Continue reading
Posted in Interviews
Tagged #AAM2016, augmented reality, smithsonian
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Dancing with WONDER at the Renwick Gallery
When I think about “interactivity” in the design of museum experiences – something I desire as both a patron and as an educator – I tend to think about my desire to interact by touching or manipulating in some way … Continue reading
Posted in Critiques
Tagged #AAM2016, #renwickgallery, smithsonian
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How Games Transform Museum Experience: An Interview with the Smithsonian’s James Collins
Below is an interview I did for my column on DMLcentral. Click here to read it or scroll down below. Officially, James Collins is the Digital Media Project Manager at the Smithsonian Center for Learning and Digital Access, working across … Continue reading
Posted in Interviews
Tagged games, smithsonian
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Has the @CooperHewitt Pen Turned Museums into Libraries? A Visit to the Renovated Cooper-Hewitt Museum
If you haven’t heard about the new Pen at the renovated Cooper-Hewitt, it’s all the buzz in the museum world. It’s the tool that changed a traditional museum into a leading model for the digital age. As it turns out, … Continue reading
Google Glass and Museum-based Learning: A Day in D.C.
I don’t know much about Google Glass. I don’t own a pair. But I am fascinated by how electronic wearables, augmented reality, and cloud-based mobile computing are changing how we interact with the people and places in our lives. To … Continue reading
Raising the Bar: The Launch of Smithsonian’s X 3D
The bar has just been raised. Someone had to step up and plant a stake in the ground, carrying the banner for the role of digital fabrication in Museums. Today, the Smithsonian has stepped into that role, with its rallying … Continue reading
A Critique of the Zoo App Shutterbugs, or “On Second Thought, Maybe This App Doesn’t Suck”…
I write this post in part as an apology, in part to remind me not to repeat the error, and in part (and this is why it is public) to explore with you some fascinating lessons that can be learned … Continue reading