Tag Archives: video games

RiFF interview with me: Blending Digital Media, Badging, and Museum-Based Learning

I am excited to be the feature interview this month on the Digital Media and Learning Research Hub’s RiFF Expert Interview Series. It is a great interview and captures what I am thinking about eight months into the job. Check … Continue reading

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Speaking on Games in Museums at #nycmer13 on 05.13

I am really excited to present tomorrow with my colleagues at the Museum of the Moving Image on the panel “Video Games, Museums, and Learning” at the New York City Museum Educator Roundtable’s annual conference. Below is the catalog description: … Continue reading

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(Almost) The Most Important Museum App of 2012

I don’t care if it was first launched in November, 2011. As Version 2.0 came out October last year, I’d like to call The Field Museum’s Specimania the best app of 2012. I’d like to, but I can’t. It is … Continue reading

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Games-based Learning: National STEM Game-design Challenge and Connected Learning

The National STEM Game Design Challenge This past Sunday, for the first time, the Museum partnered with the National STEM Game Design Challenge to support science content as a subject with game design entries. The Challenge, run by the Joan … Continue reading

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Interview with Kate Carmody on the Museum of Modern Art and Games as Curated Objects

Video games, designed for play in the home or in arcades (does anyone still remember arcades?) are appearing more and more often in museums (re: Spacewar! at the Museum of the Moving Image: The Challenge of Bringing Games Into Museums). … Continue reading

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Spacewar! at the Museum of the Moving Image: The Challenge of Bringing Games Into Museums

This has been a busy season for video games in NYC museums, what with the acquisitions announcement from the Museum of Modern Art and the Meade Arcade at the American Museum of Natural History (an upcoming interview here will focus … Continue reading

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Interview with Jeffrey Yohalem, Game Writer for Assassin’s Creed & Far Cry 3: Re-thinking Museums From the Outside

Occasionally this blog will look beyond the world of museum-based learning to explore what we can learn from those outside looking in. This interview will focus on commercial game design – specifically those multimillion dollar beasts that rival movies at … Continue reading

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